Nvidia unveiled its new RTX 2080 earlier this week, but the company primarily focused on performance improvements for its new ray tracing support. That left many wondering just how big the performance gains will be for the vast majority of existing games that won’t be updated to support ray tracing. With preorders already live, Nvidia is now revealing that there will be some noticeable gains from a GTX 1080 to the new RTX 2080.
Games like PUBG, Shadow of the Tomb Raider, Hitman 2, Wolfenstein II, and Shadow of War will be around 50 percent faster on an RTX 2080 at 4K resolution. Nvidia also claims 4K running at 60 fps is now possible with the RTX 2080 in games like Call of Duty WW2, Destiny 2, Far Cry 5, and Battlefield 1. Nvidia’s GTX 1080 Ti was always close to (or achieved) the 4K / 60 ideal, and as these performance gains are only being revealed with the RTX 2080, the RTX 2080 Ti should have some reasonable headroom for modern titles at 4K / 60.
Nvidia is also revealing that games like PUBG, Shadow of the Tomb Raider, and Final Fantasy XV are seeing around 75 percent or more improved performance when developers utilize its new Deep Learning Super-Sampling (DLSS) rendering technique. DLSS utilizes the new Turing cores embedded in the RTX 2080 to apply deep learning and AI to render objects in games. It’s part of Nvidia’s overall RTX work, and the company is planning to fully detail many of its AI improvements at a later date.
The greatest performance gains will clearly be seen in games that utilize ray tracing or this new AI rendering technique, but we’ll need to test the RTX 2080 fully to see how well it performs for 4K / 60 in the modern games that launch without support for ray tracing or DLSS.
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